How to make full screen in Skyrim

Setting via the video card driver

The first thing you need to do if you are having problems with the graphical display of the game is to update or reinstall the video card drivers. Then go to the graphics settings menu and adjust the image scaling. Depending on the manufacturer of the card, the menu will look different.

  • For NVIDIA cards: go to Adjust Desktop Size and Position and enable scaling.
  • For ATI cards: in the “Display Properties” menu, select “Properties” and adjust the scaling there.
  • ForkartIntegral Intel Graphics: in the “Display” menu, select “Basic Settings” and set the scaling options. If they are not available. lower the screen resolution, adjust the scaling and return the original resolution.

How to make a game full screen

In casual or indie games, as well as in older low-resolution games, the question of how to make a full screen is difficult even for experienced users.

Sometimes it is quite easy to expand the game to full screen, you just need to change the resolution, press the keyboard shortcut or uncheck the “windowed mode” item in the game settings, but this does not always work.

In order to run the game in full screen mode, you must first update the drivers for the video card. Outdated or built-in VGA drivers may be causing the game to fail to run at normal resolution.

There are several ways to launch the game in full screen. Below we will describe, step by step, all the known ways to run games in full screen mode.

Launch without additional parameters

Launching in windowed mode can be triggered by opening the program with the “-window” parameter. You can read more about this in the article “How to start the game in windowed mode”.

In order to start the game without additional parameters, you must do the following:

  • Right click on the game icon and select “Properties”.
  • Make sure that there is no.window parameter in the “Object” line of the game address. If it is, delete it.

With a keyboard shortcut

In many applications, you can try pressing AltEnter on your keyboard. This can put the game in full screen mode.

Through game settings

In many games, full screen mode can be done through the graphics settings menu. You just need to select the desired mode: windowed or full screen.

Adjusting the screen resolution

Sometimes old games simply cannot open in full screen mode due to too low resolution, and even if they are deployed in full screen mode, black bars appear on the sides or the picture looks very bad.

If all the previous methods did not help, you should do the following:

  • Look in the game settings, which resolution is the maximum for it.
  • Set the same resolution through computer settings.

Of course, the desktop and all programs after that will look worse, will visually increase, and other games created for a higher resolution will not allow you to fully enjoy the graphics, therefore, after completing the work with the old game, the screen resolution must be returned to its original value.

Now you know how to make full screen in different ways. It’s easy enough if you follow the instructions above.

If you have any problems with games on PC or consoles. try to find the answer in one of the articles on our website.


make, full, screen, skyrim

So, if you wondered for the first time, then you hardly know at all which buttons on the keyboard you need to press. But avid gamers can easily answer this question. In order to understand how to make “Skyrim” full screen, just press Alt and Enter at the same time. This combination will help you to unfold absolutely any toy. So, nothing remains. launch the desired program or application, wait until it boots (so that the computer does not “slow down”) and press Alt Enter. This will expand Skyrim to full screen. But there are other options as well. Which ones? Now we will get to know them. After all, one keyboard cannot be limited!

Alternative way

So let’s see how to make “Skyrim” full screen if the previous options turned out to be useless. Sometimes, for some unknown reason, crashes and malfunctions occur that interfere with the correct operation of hotkeys and game settings. But there is a so-called “alternative” way to change the screen mode. Now we will meet him.

First of all, go to “Start”. Now search for the “SkyrimPrefs.ini” file. This is the treasured place that is responsible for the game settings. We will have to work with him. You need to open it with notepad and find the line bFull Screen there. Is there a 0 after =? Then change to 1. Next, it is worthwhile to “percenter” the display of the game. To do this, in the iSize H line, type 1024, and change the W value to 1280. It remains to save the file. You can start the game and enjoy the results achieved. But there was one more option. It is not suitable for everyone. However, let’s break it down.

How to make “Skyrim” full screen. we understand the settings

Well, today we will try to figure out how to make “Skyrim” full screen. This is a fairly easy task that can be accomplished in several ways. None of them will go unnoticed. So let’s get started soon.


Well, are you still wondering how to make Skyrim full screen? You have probably just started your acquaintance with the game world. After all, any person who has ever played something knows that there is a special menu for performing some functions. It’s called “settings”. This is where the game is “tailored” to the user.

In order to answer our today’s question, you will have to start the game first. In the state and window in which it is displayed at the current moment. Now, using your mouse or keyboard, go to “Settings”. Find “screen resolution” here. Take a close look at the inscriptions. There should be a full screen item. Tick ​​it off. Now save your changes. See what happened. The game started in the form in which you wished. However, there are a couple more options that can help you. Let’s get to know them. After all, the already proposed methods do not always work.

If problems in Steam

So, now it’s time to talk to you about the case when all the proposed options have already been left behind, and the game has not yet developed. Yes, it is worth noting that this has to do with Steam users. As a rule, they often have problems with “deploying” games. Let’s try to figure out what’s what.

If you are wondering how to make “Skyrim” full screen, then first of all try to “walk” through all the previous steps. Did not help? Then you should “clean up” the game folder a little. To do this, go to “My Documents”. Now find “Skyrim”. Open it and see what files are stored there. Remove them and restart your computer. Start the game with Steam. That’s all. The problem is over.

Shadow Detail Decal Quantity

Shadow Detail: This parameter determines the overall resolution of most shadows cast by players, objects and buildings in Skyrim, as well as the length of those shadows. Four levels are available: Low, Medium, High and Ultra.

In the pictures above, you can see that at the Low level, the hero and the tree near him cast fuzzy shadows due to the choice of their low resolution in order to maintain game performance. At the Medium level, the contours of the shadows become more visible. When using High, they get even more detailed outlines, although some blurring still remains. Additional shading becomes noticeable at medium distances. At Ultra, there is a subtle improvement in the appearance of shadows, they also appear on rocks and a canopy located in the distance.

Due to the specific nature of the in-game shadows, their quality will differ markedly depending on the distance and light source. For example, a shadow cast by an indoor subject from a nearby fire will have smooth edges and appear more detailed. And the shadows from objects farther from the fire will remain “square”. By the way, we noticed a small game “glitch” (not only in this game moment) and it can be seen in the pictures above: after the level of shadow detail changes from High to Ultra, additional leaves appear on far-away trees.

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There are several ways to add and customize shadows using the set of commands described in the Advanced Settings section. You can also add beauty to the game atmosphere by rendering the shadows even deeper using the preset Ambient Occlusion. To learn more about this. see the section “Video driver settings”.

How the game performance changes depending on the change in the shadow detail setting can be seen in this figure:

The graph demonstrates the significant effect of shadow detail level on FPS. This is not surprising since shadows are widely used throughout the game world. In practice, the effect of this parameter on FPS can be even more significant in some game episodes, so use it sparingly so as not to harm performance and get rid of lags in some specific episodes. For example, simply switching from Ultra to High can dramatically increase FPS without any loss in image quality.

Decal Quantity: This parameter determines the number of decals that can be seen at the same time. As a rule, decals are small images that are additionally applied to characters, objects and the surrounding area. These can be bits of dirt, blood, or charred marks. The options are None, Medium, High, and Ultra. However, it seems that in Skyrim this option does not affect blood splatter in any way, because even with the parameter off, your weapons, enemies and the screen (on the back side) still remain bloodied in order during the battle.

The main differences when varying the different levels of this setting were seen in the appearance of a large number of black charred spots on the ground after using destructive spells. They are not present when Decal Quantity is not enabled at all; at the Medium level, there are already a lot of them; switching to High and Ultra levels does not noticeably increase the number of decals that appear on the screen at the same time. Despite the fact that in practice it is rather difficult to count the number of decals that appear in most scenes, the theoretical values ​​for the maximum number of these additional images are as follows: None. 0, Medium. 100, High. 250 and Ultra. 1000.

The performance dependence on changing this parameter is presented below:

It can be seen from the graph that this setting has very little effect on the performance of the game, although it can slightly “load” the system in massive battles, when spells are used and many decals are generated (like blood, soot, etc.). Since in most cases, high adjustment levels do not make drastic changes to the look, we recommend setting this to Medium for the optimal balance of performance and picture quality.

Customizing Skyrim Graphics. A Detailed Guide

The Elder Scrolls V: Skyrim is the fifth installment in the epic RPG saga The Elder Scrolls. The new game features an expansive, detailed fantasy world that you can explore at your leisure. As in the rest of the games in the series, Skyrim allows you to choose your options for the passage of the game. You can be a warrior, magician, thief, or all three at the same time; you can be kind, evil, or neither; ignore the main quests and just go about random treasure collection. All these possibilities (as well as many others) have become available due to the fact that Skyrim contains such unlimited possibilities that can only be found in a computer game.

When a game developer (Bethesda Game Studios) claims game content takes literally hundreds of hours, that’s no exaggeration. The length of the gameplay depends on how curious and adventurous you feel. In terms of graphics, the world and its inhabitants look even more realistic and alive than ever before. The completeness of the picture is complemented by a wonderful musical accompaniment, written by the same composer who wrote the music for Morrowind and Oblivion. This makes an already outstanding game even richer.

The purpose of this guide is to enable you to better understand and put into practice all of the configuration options available in Skyrim, as well as familiarize yourself with special advanced settings to enhance your gaming experience.

Before going any further, let’s make sure your system meets the minimum requirements for this game (the recommended requirements are in parentheses):

  • Processor: 2 GHz dual core CPU (Quad Core CPU)
  • RAM: 2GB (4GB) RAM
  • Hard Drive: At least 6GB of free space
  • Video card: DirectX 9 compatible (GeForce GTX 550 Ti or GeForce GTX 260 or higher)
  • Sound Card: DirectX Compatible
  • Internet connection: required to access Steam
  • Operating system: Windows XP, Vista or Windows 7

In this guide, you will find complete descriptions for all the settings found in the various game options menu. To compare the influence of a certain setting on the quality of the game picture, we have provided this material with game screenshots that clearly illustrate the action “before” and “after” the application of a certain effect. For each setting, detailed information is provided about the effects and possibilities that it achieves. Also keep in mind that the level of influence of a particular option specifically on your system depends on the configuration of the latter, as well as on other game settings and general system settings. Here we have tried to provide as much information as possible so that you can make an informed choice (which settings to enable and which ones to not) that provides the optimal balance of image quality and performance.

Sound (Audio)

Master: This is the master control for the overall volume of all sounds in the game.
Effects, Footsteps, Voice Music: These sliders adjust the volume of the corresponding game elements.

Many aspects of the gameplay, interface and audio can be customized later (during the gameplay). This will be discussed in more detail in the Advanced Settings section of this manual. Now is the time to look at the various settings related to graphics.

General system optimization

Before proceeding to the settings inside the game, make sure how correctly you have installed Windows itself and the drivers. Because due to incorrect settings of the operating system and drivers, a large number of performance problems arise. In particular, slowdown, freezing or complete “throwing” from the game can be caused precisely by the internal settings of Windows and some old or misconfigured drivers. Use our dedicated PC setup guide specifically for games, or at least make sure your graphics drivers are updated to the latest version available.

Object Actor Fade

There are a number of settings on the View Distance tab of the Advanced Options window. They determine the distance between you and an object (character, object), necessary for this object (character, object) to come into your field of vision (or disappear from it). It is important that the effect of getting / disappearing from the field of view, obtained with various combinations of the options described below, directly depends on whether you are approaching a specific object (character, object) or moving away from it. For example, if you approach a rock with the lowest Object Fade level set, then this rock will appear instantly in front of your eyes, just a few steps away. But when you move away from her, you will need to overcome twice the distance so that she disappears from view again.

Object Fade: This slider determines the distance at which secondary game objects, such as fences, stones, paths, and others, become visible. When this setting is at the minimum level, some objects in the distance will not be visible and will only appear in the field of view when you start getting closer to them. The distance at which they begin to appear is determined by the position of the slider: the more to the left it is, the closer you will need to be to the object in order for it to appear in front of your eyes.

The images above show the effects of the slider in the Minimum, 1, Medium, 8, and Maximum, 15 positions. Moving from Minimum to Medium, a number of additional objects become visible, including some new rocks in the middle of the screen, a path to the left in the distance, as well as many dry branches, rocks and small boulders throughout the landscape. At the Maximum level, the main changes concern an increase in the details of small bushes and stone protrusions, respectively, in the far left and far right of the center of the screen.

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The effect of this setting on game performance is shown below:

The graph shows that as the Object Fade level increases, the FPS starts to decrease, but this is not the main thing. The main reason why this setting should not be too underestimated (preferably leaving it at the Medium level. 7 or 8) is so that during your wanderings around the game world you do not miss interesting objects and objects standing nearby.

Actor Fade: This slider adjusts the distance at which characters and creatures can be seen. Similar to Object Fade: the lower you move the slider, the closer you need to be in order for these creations to become visible to you.

The screenshots show the slider positions corresponding to the levels “minimum” (Minimum, 2), “average” (Medium, 8) and “maximum” (Maximum, 15). There are four different people and a chicken in the situation. At the minimum level of Actor Fade, none of this is visible. On average, an elderly woman and a chicken in the middle of the screen are already visible, while the other three people are still not visible. When switching to maximum at the end of the path, two adults and a small boy are now visible, although they are quite difficult to distinguish.

The dependence of performance on changes in this indicator can be seen below:

The graph shows a slight drop in FPS with an increase in Actor Fade. The battles and interaction of the protagonist with other characters is one of the key ideas of Skyrim, so we strongly recommend not to underestimate this indicator, unless there is an urgent need to “pull” FPS. Alternatively, using the Minimum level will cause you to literally collide head-ons with other characters or creatures that suddenly appear right in front of your nose.

Detail Presets

Detail: In the game, you have four main auto-settings for the graphics quality level: Low, Medium, High and Ultra. Each preset affects a wide range of settings, as well as the effects of Antialiasing and Anisotropic filters. In general, such a composition has a significant effect of improving performance and image quality. However, do not forget that all the installations were made for you and are supplied as a ready-made kit. Therefore, using presets is not the option when you need to customize the graphics in Skyrim clearly for yourself with pinpoint accuracy.

The figures above show the differences between the capabilities of each of the presets:

  • at a low level (Low) the image looks generally acceptable, but the details of the game world are frankly sparse. The textures are very blurry even though the Texture Quality is set to “Medium”, which is not the lowest possible value. Grasses and foliage are almost invisible, objects seem unusual for the game world, the shadows are very short: therefore, everything that is already behind the character does not cast shadows at all. In the water, except for the sky, nothing else is reflected. Also, Antialiasing and Texture Filtering are not applied, which manifests itself in jagged contours and blurring of distant images.
  • at Medium, Texture Quality is set to the highest. However, this does not significantly affect the level of clarity of the overall picture due to the parallel activated FXAA and quadruple multi-antialiasing (Multisample Antialiasing). The latter filters are used to reduce the jaggedness of the textures. Increased shadows, trees and other details in the distance add more depth to the overall picture. The water already reflects not only the sky, but also the main elements of the terrain, which looks more realistic.
  • at the High level, subjects look significantly clearer because FXAA, 8X Multisample Antialiasing and 8X Anisotropic are active at the same time. Together, these filters improve picture quality while minimizing blur. Grass and leaves look much more believable, as do nearby objects. Sheds, tree stumps, stones and a bridge stand out for their realism on the right, and the surface of the earth (both nearby and in the distance) acquires sharper contours. The character’s shadow is much clearer (because its resolution has been increased), the rest of the shadows have increased to normal length. Water already reflects everything, not just the sky.
  • at the Ultra level, noticeable differences are visible on distant objects. Most of the objects on the right began to cast shadows, the number of trees on the top of the mountain increased, and the mountains themselves became more detailed. The surface of the water has undergone minor changes, becoming more similar to the color tones of the sky. By increasing the Anisotropic filtering level to 16, distant textures are also noticeably clearer.

The dependence of the performance level on changes in the detail settings is shown below:

The graph shows how significantly performance can change depending on different detail settings. The transition from Medium to High turns out to be very significant at low resolutions, reducing the frame rate by almost half. But in any case, the set of settings for each of the presets is far from ideal. We advise you to start with the detail setting that best suits your system (without overloading it), and then adjust each filter separately for the optimal balance of performance and quality of the game picture.
In the next section, we begin a detailed study of all the graphical settings that are available by clicking on the “Advanced” button in the Skyrim Options window.

Video Settings

The full range of graphical settings is available in the Options menu, which can be invoked whenever you launch the game from the Steam game server. In this section, we’ll take a closer look at each of the graphics settings and see how they affect performance and picture quality.

We start the performance graph for each of the settings from the “basic level”, where for all options high detail preset is selected, and VSync is disabled (how to disable it. in the “Advanced Settings” ). From this baseline, we have varied specific settings to measure the effect they have on performance and image quality.

The parameters of the system on which we tested the game:

  • GeForce GTX 560 1GB
  • Intel Core i7 940
  • 3GB RAM
  • Win7 64-bit
  • NVIDIA 285.79 Beta Drivers
  • Resolution Antialiasing

Here’s a look at the general video settings found in the main Options window, accessible after launching Skyrim Launcher.

Graphics Adapter: Your graphics card (GPU) is shown here. Check that it is correctly defined. If not, see the General System Optimization section of this manual. You can also read the beginning of the “Advanced Settings” section to learn how to reset all settings to their default values.

Aspect Ratio: This option determines the ratio of the height to width of your monitor and affects which of the options are available to you in the Resolution setting. To avoid image distortion, choose the aspect ratio that suits your monitor. Most modern displays are 16: 9 or 16:10, older models are 4: 3. The correct aspect ratio should be set automatically, but if you are not sure, then do a simple test: make sure that the round objects in the game (for example, shields) look really round. If such objects are flattened or stretched (have the shape of an ellipse), then the proportions are set incorrectly.

Resolution: This defines the resolution of the game image, expressed in the number of pixels horizontally and vertically (for example, 1920 × 1080 pixels). The number of resolution options is limited by the following parameters: the capabilities of your video card and monitor; Is there a check mark next to ‘Show all resolutions’; the ‘Aspect Ratio’ settings discussed above. The higher the resolution level you select, the more detailed the image on the monitor screen will be. Do not forget that too high a resolution can provoke and increase the load on the system (in particular on the video card), as a result of which the overall level of gaming performance will decrease. For a clearer image on LCD monitors, you need to select the highest possible resolution level (the so-called “native” resolution of the monitor). In the same case, when you choose a resolution lower than the maximum possible, put a tick next to the ‘Windowed Mode’ box, the value of which will be discussed further in the text.

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The graph shows the changes in the FPS value depending on the changes in the resolution settings:

The graph shows that the FPS value is inversely proportional to the resolution level: the better the image, the lower the performance. But in our game, the FPS is not decreasing on such a large scale as in others. The thing is that in Skyrim the load level of the central processing unit (CPU) is forcibly limited. This means that if your processor is a little weak, but you have a powerful video card, then changing the resolution will not have any noticeable effect on the overall system performance.
Windowed Mode: if you want to launch Skyrim in a separate window on the Desktop (so that the game does not occupy the entire screen, hiding other applications and Windows elements), then check this item. Running the game in this mode is the best solution if you need to reduce the resolution of the game screen to improve performance while maintaining the clarity of the image. However, this can cause problems with memory allocation in the system, so if you observe any instability, then it is better to return to full screen mode.

Antialiasing: Antialiasing (AA) method is available for use in Skyrim in four variations: Off, 2 Samples, 4 Samples, and 8 Samples. This corresponds to 0, 2, 4 and 8 times Multi-Sample Anti-Aliasing (MSAA). The higher the level of anti-aliasing, the less jagged the outlines of various objects in the game world will be. But the higher the potential level of FPS loss.

In the pictures above, notice the roof of the building and the wooden fence just behind the PC. When anti-aliasing is not applied, the outlines of these objects have a pronounced “jagged” effect. When the AA level is set to “2 Samples”, the roughness is already largely smoothed out. At 4 Samples, the lines are almost perfectly straight. All the charm of choosing the “8 Samples” level with the naked eye is quite difficult to evaluate, at least in these static screenshots.

Regardless of the level of anti-aliasing we choose, some aspects of the game will still appear somewhat uneven, especially foliage. This can be fixed by using the FXAA filter (more on this later in the text), or by forcing Transparency Antialiasing, which is discussed in detail in the Video Driver Settings section of this manual.

The level of performance impact of changing this parameter is shown below:

Anti-aliasing can have a significant impact on FPS, but much depends on the resolution you choose. As you can see in the graph, using 8x MSAA overall has a significant impact on performance, resulting in only a marginal improvement in image quality. By and large, if you want to use anti-aliasing, then the most optimal options are 2x or 4x MSAA. But if you need to increase your FPS, then MSAA is the first thing to disable. FXAA can also be considered as an alternative way to smooth images, but we’ll talk about it later. Note also that 8x MSAA caused artifacts at 2560 × 1600, so we did not measure performance on this combination of parameters.


Invert Y: if there is a cross in front of this option, then when moving the mouse forward, your character will look down, and moving the mouse backward will make him raise his head and look up. If this option is not checked, the character reacts to mouse movements in a forward order: forward. up and backward. down.

Look Sensitivity: This slider determines the level of sensitivity of the mouse: the higher the level of the slider, the more sensitive the mouse becomes to your movements. But remember: if the mouse “lags” even after you set this indicator to the maximum, you need to check the frame rate. If its value is constantly at the level of 20-25 FPS, then you need to adjust the settings so as to improve the FPS level. Only then will the mouse’s response return to normal. In the Advanced Settings section of this guide, we’ll go over some advanced settings that will help mitigate mouse lag.

Vibration: if you have a gamepad capable of transmitting vibration and you are using it in Skyrim, then check this option to enable vibration transmission during the game. Otherwise, leave the window blank.

360 Controller: This option must be enabled if you play Skyrim with a joystick from the Xbox 360. If the aforementioned joystick is connected to your computer, but you do not want to use it to play Skyrim, make sure this option is disabled and / or disconnect controller, because otherwise it could cause hardware conflicts.

Difficulty: There are five difficulty levels in the game. They are named Novice (beginner), Apprentice (apprentice), Adept (expert), Expert (expert), and Master (master) in order from simplest to most difficult. The higher the difficulty level, the more difficult it is to go through the battles: in order to kill the enemy, he will need to inflict more damage. However, unlike Oblivion, the level of enemies in the Skyrim game world will not automatically “pull up” to match your current level. Often, battles will take place with both frankly weak and very strong enemy units. What’s more, the difficulty level can be changed at any time and the changes will take effect immediately.

Show Floating Markers: In your Journal you can define, by pressing Enter or clicking the left mouse button on the names of the respective quests, which ones to make active. A small mark will appear above each active quest in the journal. In turn, on the compass at the top of the screen, such a quest will be highlighted with an arrow. If this option is active, then a smaller version of such an arrow will also float over the corresponding character (object, terrain) from the quest when he is nearby. Deactivating this option removes floating marks, but does not affect the display of other quest marks.

Save on Rest: if selected, whenever you sleep (Sleep), an autosave will be created (state at the point in time before falling asleep).

Save on Wait: the same as the previous one. Autosave will be created every time before selecting the “Wait” option.

Save on Travel: similar to the previous one. The game will automatically save all the time you use the Fast Travel option. Save moment: before starting a journey to a new place.

Save on Character Menu: if this option is active, then you can use it to determine the amount of time (in minutes) that must pass before creating an autosave after you enter the character menu (Character Menu, by default. the TAB key).

Created using one of the four options above, Auto Save files are different from Quick Save files, other manually created “saves” and are not overwritten. However, the total number of simultaneously existing Auto Save files is limited to three, so more recent “auto saves” will replace the previously created ones. Four different auto-save options are designed to make it easy to create auto-saves on a regular basis. So that in case you forget to save manually or using a quick save, you have at least one more or less fresh and good point to resume the game. If you often use Quick Save or Manual Save, then you do not need to activate these four options.

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